Bethesda lead artist Istvan Pely says Fallout 3 almost didn't include the now-iconic VATS mechanic. The third game was a turning point for the series, transitioning it from a turn-based RPG into an ...
The latest issue of Edge magazine includes an article on the making of Bethesda's Fallout games, in which some of the studio's key creatives discuss how they brought Black Isle's classic isometric ...
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